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League Two · Swindon

Swindon Town

The County Ground · County Road · SN1 2ED

15,728stadium capacity
Arkell's Standvisiting supporters
Ground directions

Make a day of it

Plan your Swindon Town away day

Swindon offers a compact station-to-ground trip with both the town centre and Old Town available before the match. Drivers can use the same route once parked at a legitimate nearby site.

Rail friendlyshort stadium walkOld Townbroader pub choiceSteam Museumlonger-day option
01

Station and centre

Arrive by rail, use central pubs and allow fifteen minutes for the walk to the away entrance.

02

Old Town first

Use the mapped Old Town choices, then walk downhill to the County Ground with time to spare.

03

Stay overnight

Choose central Swindon for rail and restaurants, with Old Town reached separately.

A sensible 3pm plan

11:00 - arrive at Swindon station and visit STEAM or the Designer Outlet if desired.

12:15-13:45 - use the Merlin, Glue Pot, Castle or another mapped mixed venue.

14:10 - walk to the Arkell's or Stratton Bank entrance shown on the ticket.

17:00 - return to the centre and station while road traffic clears.

Food and pubs

The Swindon pub map identifies several mixed-supporter choices within about fifteen minutes, plus the home-side stadium bar to avoid. All door policies remain fixture-dependent.

Things to do

STEAM Museum and the McArthurGlen Designer Outlet are west of the station and suit an early arrival. The Museum of Computing and Old Town are closer to the centre but in different directions.

Travel, parking, ticket allocations and stadium procedures can change by fixture. Check the latest information from both clubs and the relevant operator before travelling. Guide checked 15 September 2026.